﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public partial class HairGen
{
    /// 头发图层
    string layerHairName = "Hairs";
    LayerMask layerHair { get { return LayerMask.GetMask(layerHairName); } }
    int layerHairNum { get { return (int)Mathf.Log(layerHair.value, 2); } }
}
